***(PLEASE NOTE: This listing is for one (1) 3x1 row, with a controller insert and 6 tiles - 3 trapped, 3 safe. To expand your grid, you will need to purchase as many rows as you want to use. Likewise, the stair end caps are sold in a separate listing!)*** Introducing a modular trapped battle map system, which allows the DM to trigger a physical trap to affect the minis on the grid. There are two types of tiles: Trapped, which has a catch on the bottom And safe, which does not When the tiles are placed on the base and the cylindrical controller is inserted, you can rotate the controller to "bump" the trapped tiles. The severity of this bump depends entirely on how quickly you turn the controller. If you want a mini to fall or even fly, you would need to turn it pretty fast - just keep in mind that you don't move the entire map! A slower, more controlled turn will still cause the mini to move, and sometimes even displace the tile. In either case, it's an unmistakable indication that they chose the wrong tile! The system is modular, allowing you to add as many rows of 3 as you want, though you will need to purchase multiple modules to do so. I've also designed stair caps for each end, both to cover up the connectors and to account for the relative height of the platform. These are sold separately on my Portals page: https://teleportpod.com/portal/c347ff74-ae8e-41ff-947d-540259cefae4?item=9248